1MILKDROP_PRESET_VERSION=201
2PSVERSION=2
3PSVERSION_WARP=2
4PSVERSION_COMP=2
5[preset00]
6fRating=2.000000
7fGammaAdj=1.9
8fDecay=0.980
9fVideoEchoZoom=1.169
10fVideoEchoAlpha=0.0
11nVideoEchoOrientation=0
12nWaveMode=1
13bAdditiveWaves=1
14bWaveDots=1
15bWaveThick=1
16bModWaveAlphaByVolume=1
17bMaximizeWaveColor=1
18bTexWrap=1
19bDarkenCenter=0
20bRedBlueStereo=0
21bBrighten=0
22bDarken=0
23bSolarize=0
24bInvert=0
25fWaveAlpha=1.003
26fWaveScale=2.911
27fWaveSmoothing=0.9
28fWaveParam=0.0
29fModWaveAlphaStart=1.210
30fModWaveAlphaEnd=1.590
31fWarpAnimSpeed=1.0
32fWarpScale=3.138
33fZoomExponent=1.0
34fShader=0.0
35zoom=1.06300
36rot=0.0
37cx=0.5
38cy=0.5
39dx=0.0
40dy=-0.00500
41warp=0.00054
42sx=1.0
43sy=1.0
44wave_r=0.830
45wave_g=0.8
46wave_b=0.8
47wave_x=0.5
48wave_y=0.350
49ob_size=0.010
50ob_r=0.0
51ob_g=0.0
52ob_b=0.0
53ob_a=0.0
54ib_size=0.010
55ib_r=0.250
56ib_g=0.250
57ib_b=0.250
58ib_a=0.0
59nMotionVectorsX=12.0
60nMotionVectorsY=9.0
61mv_dx=0.0
62mv_dy=0.0
63mv_l=0.9
64mv_r=1.0
65mv_g=1.0
66mv_b=1.0
67mv_a=0.0
68b1n=0.0
69b2n=0.0
70b3n=0.0
71b1x=1.0
72b2x=1.0
73b3x=1.0
74b1ed=0.250
75wavecode_0_enabled=0
76wavecode_0_samples=512
77wavecode_0_sep=0
78wavecode_0_bSpectrum=0
79wavecode_0_bUseDots=0
80wavecode_0_bDrawThick=0
81wavecode_0_bAdditive=0
82wavecode_0_scaling=1.0
83wavecode_0_smoothing=0.5
84wavecode_0_r=1.0
85wavecode_0_g=1.0
86wavecode_0_b=1.0
87wavecode_0_a=1.0
88wavecode_1_enabled=0
89wavecode_1_samples=512
90wavecode_1_sep=0
91wavecode_1_bSpectrum=0
92wavecode_1_bUseDots=0
93wavecode_1_bDrawThick=0
94wavecode_1_bAdditive=0
95wavecode_1_scaling=1.0
96wavecode_1_smoothing=0.5
97wavecode_1_r=1.0
98wavecode_1_g=1.0
99wavecode_1_b=1.0
100wavecode_1_a=1.0
101wavecode_2_enabled=0
102wavecode_2_samples=512
103wavecode_2_sep=0
104wavecode_2_bSpectrum=0
105wavecode_2_bUseDots=0
106wavecode_2_bDrawThick=0
107wavecode_2_bAdditive=0
108wavecode_2_scaling=1.0
109wavecode_2_smoothing=0.5
110wavecode_2_r=1.0
111wavecode_2_g=1.0
112wavecode_2_b=1.0
113wavecode_2_a=1.0
114wavecode_3_enabled=0
115wavecode_3_samples=512
116wavecode_3_sep=0
117wavecode_3_bSpectrum=0
118wavecode_3_bUseDots=0
119wavecode_3_bDrawThick=0
120wavecode_3_bAdditive=0
121wavecode_3_scaling=1.0
122wavecode_3_smoothing=0.5
123wavecode_3_r=1.0
124wavecode_3_g=1.0
125wavecode_3_b=1.0
126wavecode_3_a=1.0
127shapecode_0_enabled=0
128shapecode_0_sides=4
129shapecode_0_additive=0
130shapecode_0_thickOutline=0
131shapecode_0_textured=0
132shapecode_0_x=0.5
133shapecode_0_y=0.5
134shapecode_0_rad=0.1
135shapecode_0_ang=0.0
136shapecode_0_tex_ang=0.0
137shapecode_0_tex_zoom=1.0
138shapecode_0_r=1.0
139shapecode_0_g=0.0
140shapecode_0_b=0.0
141shapecode_0_a=1.0
142shapecode_0_r2=0.0
143shapecode_0_g2=1.0
144shapecode_0_b2=0.0
145shapecode_0_a2=0.0
146shapecode_0_border_r=1.0
147shapecode_0_border_g=1.0
148shapecode_0_border_b=1.0
149shapecode_0_border_a=0.1
150shapecode_1_enabled=0
151shapecode_1_sides=4
152shapecode_1_additive=0
153shapecode_1_thickOutline=0
154shapecode_1_textured=0
155shapecode_1_x=0.5
156shapecode_1_y=0.5
157shapecode_1_rad=0.1
158shapecode_1_ang=0.0
159shapecode_1_tex_ang=0.0
160shapecode_1_tex_zoom=1.0
161shapecode_1_r=1.0
162shapecode_1_g=0.0
163shapecode_1_b=0.0
164shapecode_1_a=1.0
165shapecode_1_r2=0.0
166shapecode_1_g2=1.0
167shapecode_1_b2=0.0
168shapecode_1_a2=0.0
169shapecode_1_border_r=1.0
170shapecode_1_border_g=1.0
171shapecode_1_border_b=1.0
172shapecode_1_border_a=0.1
173shapecode_2_enabled=0
174shapecode_2_sides=4
175shapecode_2_additive=0
176shapecode_2_thickOutline=0
177shapecode_2_textured=0
178shapecode_2_x=0.5
179shapecode_2_y=0.5
180shapecode_2_rad=0.1
181shapecode_2_ang=0.0
182shapecode_2_tex_ang=0.0
183shapecode_2_tex_zoom=1.0
184shapecode_2_r=1.0
185shapecode_2_g=0.0
186shapecode_2_b=0.0
187shapecode_2_a=1.0
188shapecode_2_r2=0.0
189shapecode_2_g2=1.0
190shapecode_2_b2=0.0
191shapecode_2_a2=0.0
192shapecode_2_border_r=1.0
193shapecode_2_border_g=1.0
194shapecode_2_border_b=1.0
195shapecode_2_border_a=0.1
196shapecode_3_enabled=0
197shapecode_3_sides=4
198shapecode_3_additive=0
199shapecode_3_thickOutline=0
200shapecode_3_textured=0
201shapecode_3_x=0.5
202shapecode_3_y=0.5
203shapecode_3_rad=0.1
204shapecode_3_ang=0.0
205shapecode_3_tex_ang=0.0
206shapecode_3_tex_zoom=1.0
207shapecode_3_r=1.0
208shapecode_3_g=0.0
209shapecode_3_b=0.0
210shapecode_3_a=1.0
211shapecode_3_r2=0.0
212shapecode_3_g2=1.0
213shapecode_3_b2=0.0
214shapecode_3_a2=0.0
215shapecode_3_border_r=1.0
216shapecode_3_border_g=1.0
217shapecode_3_border_b=1.0
218shapecode_3_border_a=0.1
219per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
220per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
221per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
222per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
223per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
224per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
225per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
226per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
227per_frame_9=decay = decay - 0.01*equal(frame%6,0);
228per_frame_10=dx = dx + dx_residual;
229per_frame_11=dy = dy + dy_residual;
230per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
231per_frame_13=dx_residual = (equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual)*0.9;
232per_frame_14=dy_residual = (equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual)*0.9;
233per_frame_15=wave_x = wave_x - dx_residual*7;
234per_frame_16=wave_y = wave_y - dy_residual*7;
235per_frame_17=
236per_frame_18=zoom = zoom + 0.04*cos(time*0.513+2);
237per_frame_19=q1 = 0.12*cos(time*0.479+1);
238per_frame_20=q2 = 0.12*cos(time*0.359+2);
239warp_1=`shader_body
240warp_2=`{
241warp_3=`    uv -= 0.5;
242warp_4=`    uv *= (1 + q1*uv.y + q2*uv.x);
243warp_5=`    uv += 0.5;
244warp_6=`
245warp_7=`    // sample previous frame
246warp_8=`    ret = tex2D( sampler_main, uv ).xyz;
247warp_9=`
248warp_10=`
249warp_11=`    ret = max(ret,  tex2D(sampler_main, uv + (ret.xy-0.5)*texsize.zw*13*float2(0,1)).xyz );
250warp_12=`
251warp_13=`    // darken (decay) over time
252warp_14=`    ret = (ret - 0.003)*0.98;
253warp_15=`}
254comp_1=`shader_body
255comp_2=`{
256comp_3=`    ret = tex2D(sampler_main, uv).xyz;
257comp_4=`
258comp_5=`    //ret = tex2D(sampler_fw_wrenches, ret.xy*(1-ret.zz)).xyz;
259comp_6=`
260comp_7=`    ret = abs(ret - GetBlur1(uv))*6;
261comp_8=`
262comp_9=`    ret *= 1.333; // a little bit of overbright
263comp_10=`}
264