1MILKDROP_PRESET_VERSION=201 2PSVERSION=2 3PSVERSION_WARP=2 4PSVERSION_COMP=2 5[preset00] 6fRating=2.000000 7fGammaAdj=1.9 8fDecay=0.980 9fVideoEchoZoom=1.169 10fVideoEchoAlpha=0.0 11nVideoEchoOrientation=0 12nWaveMode=1 13bAdditiveWaves=1 14bWaveDots=1 15bWaveThick=1 16bModWaveAlphaByVolume=1 17bMaximizeWaveColor=1 18bTexWrap=1 19bDarkenCenter=0 20bRedBlueStereo=0 21bBrighten=0 22bDarken=0 23bSolarize=0 24bInvert=0 25fWaveAlpha=1.003 26fWaveScale=2.911 27fWaveSmoothing=0.9 28fWaveParam=0.0 29fModWaveAlphaStart=1.210 30fModWaveAlphaEnd=1.590 31fWarpAnimSpeed=1.0 32fWarpScale=3.138 33fZoomExponent=1.0 34fShader=0.0 35zoom=1.06300 36rot=0.0 37cx=0.5 38cy=0.5 39dx=0.0 40dy=-0.00500 41warp=0.00054 42sx=1.0 43sy=1.0 44wave_r=0.830 45wave_g=0.8 46wave_b=0.8 47wave_x=0.5 48wave_y=0.350 49ob_size=0.010 50ob_r=0.0 51ob_g=0.0 52ob_b=0.0 53ob_a=0.0 54ib_size=0.010 55ib_r=0.250 56ib_g=0.250 57ib_b=0.250 58ib_a=0.0 59nMotionVectorsX=12.0 60nMotionVectorsY=9.0 61mv_dx=0.0 62mv_dy=0.0 63mv_l=0.9 64mv_r=1.0 65mv_g=1.0 66mv_b=1.0 67mv_a=0.0 68b1n=0.0 69b2n=0.0 70b3n=0.0 71b1x=1.0 72b2x=1.0 73b3x=1.0 74b1ed=0.250 75wavecode_0_enabled=0 76wavecode_0_samples=512 77wavecode_0_sep=0 78wavecode_0_bSpectrum=0 79wavecode_0_bUseDots=0 80wavecode_0_bDrawThick=0 81wavecode_0_bAdditive=0 82wavecode_0_scaling=1.0 83wavecode_0_smoothing=0.5 84wavecode_0_r=1.0 85wavecode_0_g=1.0 86wavecode_0_b=1.0 87wavecode_0_a=1.0 88wavecode_1_enabled=0 89wavecode_1_samples=512 90wavecode_1_sep=0 91wavecode_1_bSpectrum=0 92wavecode_1_bUseDots=0 93wavecode_1_bDrawThick=0 94wavecode_1_bAdditive=0 95wavecode_1_scaling=1.0 96wavecode_1_smoothing=0.5 97wavecode_1_r=1.0 98wavecode_1_g=1.0 99wavecode_1_b=1.0 100wavecode_1_a=1.0 101wavecode_2_enabled=0 102wavecode_2_samples=512 103wavecode_2_sep=0 104wavecode_2_bSpectrum=0 105wavecode_2_bUseDots=0 106wavecode_2_bDrawThick=0 107wavecode_2_bAdditive=0 108wavecode_2_scaling=1.0 109wavecode_2_smoothing=0.5 110wavecode_2_r=1.0 111wavecode_2_g=1.0 112wavecode_2_b=1.0 113wavecode_2_a=1.0 114wavecode_3_enabled=0 115wavecode_3_samples=512 116wavecode_3_sep=0 117wavecode_3_bSpectrum=0 118wavecode_3_bUseDots=0 119wavecode_3_bDrawThick=0 120wavecode_3_bAdditive=0 121wavecode_3_scaling=1.0 122wavecode_3_smoothing=0.5 123wavecode_3_r=1.0 124wavecode_3_g=1.0 125wavecode_3_b=1.0 126wavecode_3_a=1.0 127shapecode_0_enabled=0 128shapecode_0_sides=4 129shapecode_0_additive=0 130shapecode_0_thickOutline=0 131shapecode_0_textured=0 132shapecode_0_x=0.5 133shapecode_0_y=0.5 134shapecode_0_rad=0.1 135shapecode_0_ang=0.0 136shapecode_0_tex_ang=0.0 137shapecode_0_tex_zoom=1.0 138shapecode_0_r=1.0 139shapecode_0_g=0.0 140shapecode_0_b=0.0 141shapecode_0_a=1.0 142shapecode_0_r2=0.0 143shapecode_0_g2=1.0 144shapecode_0_b2=0.0 145shapecode_0_a2=0.0 146shapecode_0_border_r=1.0 147shapecode_0_border_g=1.0 148shapecode_0_border_b=1.0 149shapecode_0_border_a=0.1 150shapecode_1_enabled=0 151shapecode_1_sides=4 152shapecode_1_additive=0 153shapecode_1_thickOutline=0 154shapecode_1_textured=0 155shapecode_1_x=0.5 156shapecode_1_y=0.5 157shapecode_1_rad=0.1 158shapecode_1_ang=0.0 159shapecode_1_tex_ang=0.0 160shapecode_1_tex_zoom=1.0 161shapecode_1_r=1.0 162shapecode_1_g=0.0 163shapecode_1_b=0.0 164shapecode_1_a=1.0 165shapecode_1_r2=0.0 166shapecode_1_g2=1.0 167shapecode_1_b2=0.0 168shapecode_1_a2=0.0 169shapecode_1_border_r=1.0 170shapecode_1_border_g=1.0 171shapecode_1_border_b=1.0 172shapecode_1_border_a=0.1 173shapecode_2_enabled=0 174shapecode_2_sides=4 175shapecode_2_additive=0 176shapecode_2_thickOutline=0 177shapecode_2_textured=0 178shapecode_2_x=0.5 179shapecode_2_y=0.5 180shapecode_2_rad=0.1 181shapecode_2_ang=0.0 182shapecode_2_tex_ang=0.0 183shapecode_2_tex_zoom=1.0 184shapecode_2_r=1.0 185shapecode_2_g=0.0 186shapecode_2_b=0.0 187shapecode_2_a=1.0 188shapecode_2_r2=0.0 189shapecode_2_g2=1.0 190shapecode_2_b2=0.0 191shapecode_2_a2=0.0 192shapecode_2_border_r=1.0 193shapecode_2_border_g=1.0 194shapecode_2_border_b=1.0 195shapecode_2_border_a=0.1 196shapecode_3_enabled=0 197shapecode_3_sides=4 198shapecode_3_additive=0 199shapecode_3_thickOutline=0 200shapecode_3_textured=0 201shapecode_3_x=0.5 202shapecode_3_y=0.5 203shapecode_3_rad=0.1 204shapecode_3_ang=0.0 205shapecode_3_tex_ang=0.0 206shapecode_3_tex_zoom=1.0 207shapecode_3_r=1.0 208shapecode_3_g=0.0 209shapecode_3_b=0.0 210shapecode_3_a=1.0 211shapecode_3_r2=0.0 212shapecode_3_g2=1.0 213shapecode_3_b2=0.0 214shapecode_3_a2=0.0 215shapecode_3_border_r=1.0 216shapecode_3_border_g=1.0 217shapecode_3_border_b=1.0 218shapecode_3_border_a=0.1 219per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) ); 220per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) ); 221per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) ); 222per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) ); 223per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); 224per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); 225per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) ); 226per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) ); 227per_frame_9=decay = decay - 0.01*equal(frame%6,0); 228per_frame_10=dx = dx + dx_residual; 229per_frame_11=dy = dy + dy_residual; 230per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); 231per_frame_13=dx_residual = (equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual)*0.9; 232per_frame_14=dy_residual = (equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual)*0.9; 233per_frame_15=wave_x = wave_x - dx_residual*7; 234per_frame_16=wave_y = wave_y - dy_residual*7; 235per_frame_17= 236per_frame_18=zoom = zoom + 0.04*cos(time*0.513+2); 237per_frame_19=q1 = 0.12*cos(time*0.479+1); 238per_frame_20=q2 = 0.12*cos(time*0.359+2); 239warp_1=`shader_body 240warp_2=`{ 241warp_3=` uv -= 0.5; 242warp_4=` uv *= (1 + q1*uv.y + q2*uv.x); 243warp_5=` uv += 0.5; 244warp_6=` 245warp_7=` // sample previous frame 246warp_8=` ret = tex2D( sampler_main, uv ).xyz; 247warp_9=` 248warp_10=` 249warp_11=` ret = max(ret, tex2D(sampler_main, uv + (ret.xy-0.5)*texsize.zw*13*float2(0,1)).xyz ); 250warp_12=` 251warp_13=` // darken (decay) over time 252warp_14=` ret = (ret - 0.003)*0.98; 253warp_15=`} 254comp_1=`shader_body 255comp_2=`{ 256comp_3=` ret = tex2D(sampler_main, uv).xyz; 257comp_4=` 258comp_5=` //ret = tex2D(sampler_fw_wrenches, ret.xy*(1-ret.zz)).xyz; 259comp_6=` 260comp_7=` ret = abs(ret - GetBlur1(uv))*6; 261comp_8=` 262comp_9=` ret *= 1.333; // a little bit of overbright 263comp_10=`} 264